What are you working on? Genres: Hyper-casual
Platforms: Mobile
Team size and structure? 30
For which tasks (responsibilities)? Develop and optimize the in-game platform (store) to increase the conversion rates of paying users and drive revenue growth.
Improve live-ops features, game economy, and pricing strategies to maximize monetization.
Oversee the development of new features and tools, collaborating closely with relevant teams.
Use expertise in designing in-game economies, creating monetization strategies, and understanding what drives player engagement.
Evaluate and monitor competitors to find new opportunities for product improvement.
What kind of professional are we looking for? Experience as a Publishing Manager, Publishing Producer, or Live-Ops Producer, ideally in free-to-play games.
Proven experience in managing and growing live free-to-play games.
Strongly preferred: experience in developing in-game platforms or stores.
Solid understanding of game economics, with the ability to analyze and interpret data to make informed decisions.
Proven ability to work effectively with cross-functional teams, including development and publishing.
Strategic mindset focused on identifying and increasing monetization opportunities.
Why do we enjoy working here? Freedom to experiment to improve results.
Opportunity to make an impact on the product.
Working on a project with 50+ million installs.
Transparent management.
A professional and development-focused atmosphere. The company works with 11 networks, 110 countries, and substantial budgets. The number of projects passing through the funnel allows you to see gaming trends that are not visible in other genres.
The founders are industry veterans.
Open communication within the team. Startup-like relations are maintained, and the horizontal structure allows you to suggest ideas, be heard, and interact freely with all departments. No bureaucracy.
Opportunities to attend conferences.
Amazing team-building events.
What are the conditions and bonuses? Remote work.
Flexible schedule.
Employment through a B2B contract or on a Cyprus entity.
Paid vacation and sick leave.
A 3-month probationary period.
#J-18808-Ljbffr