What are you working on? Genres: Action
Platforms: Browser
Team size and structure? 50+
For which tasks (responsibilities)? Refine and customize existing character models to meet project requirements.
Adjust and enhance character clothing, accessories, and related assets to fit different specifications or aesthetics.
Ensure seamless integration of character modifications in Unreal Engine, focusing on material adjustments and SSS profile fine-tuning.
Perform texture adjustments and material refinements using tools like Substance Painter and Photoshop.
Optimize modified assets for performance while retaining high visual fidelity.
What kind of professional are we looking for? 2+ years of professional experience as a Character Artist in the game industry.
A strong portfolio showcasing character modifications, refinements, or similar work.
Proficiency in industry-standard tools: Zbrush, Maya, Substance Painter, Marmoset Toolbag, Photoshop.
Hands-on experience with Unreal Engine, particularly in tweaking character materials and setting up SSS profiles.
Solid understanding of human and creature anatomy, with the ability to make realistic adjustments to character models.
Strong problem-solving skills and ability to work collaboratively in a team environment.
Bonus Skills:
Experience with Zwrap or Wrap4D for customizing character models and facial adjustments.
What are the conditions and bonuses? Embrace the freedom to work remotely from any corner of the globe. We champion flexibility.
Our 8-hour workday comes with the flexibility to fit your unique rhythm.
Receive a salary that matches your experience, with timely reviews to ensure it remains competitive.
We cover sick leaves, vacations, and holidays.
Be part of an ambitious team marked by transparent communication, a friendly atmosphere, and a no-micromanagement approach.
Thrive in a setting where your creativity isn't just welcomed, it's integral. In our collaborative environment, your ideas don't just get heard – they come to life.
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