What are you working on? Genres: Simulation Platforms: Mobile, VR, Android, VR/AR, AR, AR/VR For which tasks (responsibilities)? Collaborate with artists, animators, and engineers to develop and optimize art assets in Unreal Engine and 3D software.
Implement shaders, particle effects, lighting setups, and visual scripting.
Optimize assets and environments to ensure smooth performance across multiple platforms (PC, consoles, mobile, VR, etc.).
Develop and maintain tools and scripts to improve the workflow of the art team.
Debug and troubleshoot technical issues related to the engine, tools, and pipelines.
Research and implement the latest Unreal Engine features and techniques to maintain cutting-edge visuals.
What kind of professional are we looking for?3+ years of experience as a Technical Artist with a strong portfolio showcasing your work in Unreal Engine.
Proficiency in Unreal Engine 4/5 , including Blueprints, Niagara, Materials, Lighting, and Sequencer.
Experience with shader programming and real-time rendering techniques.
Strong understanding of 3D art pipelines (modeling, texturing, rigging, animation, etc.).
Strong understanding of PBR shading models and texturing techniques.
Proficiency in 3D software such as Blender, Maya, 3ds Max, Cinema4D, or similar.
Experience in graphics software and 3D texturing tools such as Photoshop and Adobe Substance 3D Painter.
What are the conditions and bonuses?24 working days paid vacation, 7 days sick leave, and public holidays;
Flexible working hours of remote work;
Open-minded and outside-the-box ideas embodied in life;
Award-winning and diverse team to grow together;
Access to XR technologies;
Minimum bureaucracy and a great working environment.
The selection process CV+Portfolio Screening > HR Interview> Technical Interview > Fit Interview