For which tasks (responsibilities)?- Developing and refining tools and techniques for optimizing game assets, shaders, and environments within Unreal Engine or clients' proprietary engines.
- Optimizing existing content to enhance performance across multiple platforms while maintaining visual quality.
- Writing documentation for optimization workflows, tools, and best practices to support team efficiency and knowledge sharing.
What kind of professional are we looking for?- Minimum of 4 years of experience in game development or other CG industry.
- Minimum of 2 years of experience as a Technical Artist.
- Proficient in using Unreal Engine 4 or 5 or any other industry - leading game engines with a deep understanding of its art and rendering pipelines.
- Solid understanding of performance optimization techniques and best practices in game development.
- Excellent communication and teamwork skills to collaborate effectively with artists, designers, and programmers.
- Strong problem-solving abilities to identify and address issues in procedural content generation processes.
- Analytical mindset to optimize and fine-tune procedural algorithms for performance and visual quality.
- Willingness to adapt to changing project requirements and able to iterate and improve procedural systems based on feedback.
Will Be a Plus: - Expertise in developing custom tools and scripts to enhance and streamline art workflows.
- Expertise in creating and optimizing shaders, materials, and visual effects for game environments.
- Knowledge of at least one 3D modeling, texturing, and animation software, such as Maya, 3ds Max, ZBrush, Bllender and Substance Package.
- Scripting languages as Pyton, Vex, MEL and Maxscript.
- Experience with VFX software like Embergen or Niagara plugin in UE is a plus.
Why do we enjoy working here? A wide range of great AAA IPs to work on and career growth;
Flexible work schedule;
Office or remote work;
Paid vacations, sick leave, and competitive salary;
Team building, and other fun activities.
What are the conditions and bonuses? Opportunity to work on world-class game projects;
Career and professional growth;
20 working days of paid vacation and 10 paid sick days;
Flexible working hours;
Friendly and inspiring atmosphere in the team. Let's make games better together!