What are you working on? Genres: Puzzle Platforms: iOS, Android For which tasks (responsibilities)? Features and Mechanics : Lead process from idea to full implementation, ensuring features and mechanics align with the game's vision to improve high level metrics of the product: retention, monetization, etc
Documentation : Write clear and concise game design documents (GDDs) that communicate ideas and provide detailed specifications for the development team
Balance : Build and maintain a well-balanced game by adjusting difficulty, rewards, and pacing for an optimal player experience. Integrate balance into the project
Competitor Analysis : Conduct deconstruction and analysis of competing products to identify trends, opportunities, and areas for improvement
Monetization & Market Trends : Stay up-to-date on mobile game monetization and market trends, integrating knowledge into feature development to maximize product success
Data-driven Design : Use analytical metrics and A/B testing to guide design decisions and improve gameplay through data insights
What kind of professional are we looking for?3+ years of game designer experience
Experience working as a project's feature-owner
Understanding of product and business goals, ability to prioritize
Writing clear documentation, interacting with team members
Knowledge of monetization trends and general mobile market trends
Good understanding of the casual puzzle market
Deep understanding of game mechanics
Understanding of basic analytical metrics
Experience with AB tests
Fluent Russian language
What are the conditions and bonuses?18 business days of compensated day-offs
8paid Personal Days a year + 1 day is added every year
Flexible Public Holidays policy
Individual budget for training and growth
??? 100% Sick Leave compensation
Payment for wear and tear on equipment while using a personal computer
Remote work