Principal Technical Gameplay Designer

Detalhes da Vaga

.At Gardens Interactive , we believe that gameplay is the heartbeat of every great game. As a Principal Technical Gameplay Designer , you will play a pivotal role in shaping and elevating the core gameplay experience for our unannounced project. This role demands a deeply technical and innovative mind, coupled with the resilience and grit to drive decisions and lead impactful collaborations across teams. You'll have the opportunity to craft and implement gameplay systems that bring our connected and immersive worlds to life through the universal power of play. A Day In The Life: Lead the design and implementation of gameplay systems, focusing on player navigation, combat abilities, progression systems, and AI behaviors. Drive the creation of state-of-the-art gameplay mechanics using scripting and state machines. Partner with engineering teams to expand and refine proprietary frameworks and tools. Own the design of complex character and combat gameplay features, ensuring they align with the studio's creative vision. Collaborate across disciplines to deliver engaging multiplayer gameplay experiences, including co-op and competitive modes. Champion the gameplay vision, pushing boundaries through iteration and feedback. Mentor and guide team members, fostering a culture of learning and growth. Requirements: 7+ years of experience as a Technical Gameplay Designer, with at least one shipped title. Deep technical expertise in scripting, state machines, and gameplay systems design. Proven ability to take ownership of features, drive decisions, and deliver results. Experience designing multiplayer gameplay systems (co-op or competitive). Strong communication and interpersonal skills, with the ability to work collaboratively across disciplines. Resilience and grit in the face of challenges, with a proactive approach to problem-solving. Knowledge of AI behaviors, including behavior trees, perception systems, and EQS. Bonus: Familiarity with Unreal Engine and the Gameplay Ability System. Experience with C++ or Blueprints for Unreal Engine. Understanding of animation systems and/or VFX pipelines. Who We Are: We're a forward-thinking, distributed game studio founded by the creators behind titles like Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Firewatch, and more! Our name reflects our mission: to cultivate rich, immersive worlds that foster meaningful connections and lasting friendships. We believe in creating lush, living environments where players can engage in surprising multiplayer experiences and grow together with the support of their communities. Our commitment to diversity, inclusivity, and transparency drives us to create a work environment where every voice is heard and valued


Salário Nominal: A acordar

Fonte: Jobtome_Ppc

Função de trabalho:

Requisitos

Business Developer | Projeto Imobiliário Digital

Procura um novo desafio profissional? Junte-se à iad Portugal e faça parte da mais inovadora rede de consultores imobiliários independentes que bateu vários ...


Iad Pt Join-Iad - Portugal

Publicado 15 days ago

R&D Process Development Engineer Job Id: Ref59771S

Job Description In your role as process development engineer, you are responsible for enhancing, developing, and industrializing manufacturing processes with...


Continental - Portugal

Publicado 18 days ago

Mulesoft Developer

At Company on Technology industry (Contractor), in Portugal Expires at: 2025-08-18 Remote policy: Full remote Mulesoft Developer Main requirements - We are s...


Landing.Jobs - Portugal

Publicado 18 days ago

Business Developer

Business Developer (m/f) A Experis está a recrutar um Business Developer com experiência comprovada para uma oportunidade desafiante numa empresa de referê...


Experis Sales & Marketing, Retail - Portugal

Publicado 14 days ago

Built at: 2024-12-04T07:54:05.220Z