Lead Character Artist (Remote)

Detalhes da Vaga

For which tasks (responsibilities)? Leading the development of high quality characters;
Sculpt high-resolution characters;
Create clean game topology, UV's;
Provide proxy models for early game integration;
Create efficient and rig friendly, low polygon models for game integration;
Collaborate with Production to organize, schedule, and manage the character art team's daily activities;
Support character concept and design;
Work with Concept Art to drive and maintain high visual quality of character models;
Partner with engineers and tech artists to develop an effective character art pipeline;
Mentor character team;
Communicate the visual design and development of the characters through art specifications, style guides and reference material;
Deliver feedback to outsourcing partners;
Understand asset limitations, project milestones, risks, and work accordingly.
What kind of professional are we looking for? Previous character lead experience within a game production environment;
At least 3 years' working experience in game development modeling characters;
Strong organizational and communication skills;
Passion for collaboration with other artists, designers, and programmers;
Very good sense of human and animal anatomy and proportions;
Highly proficient in Maya/3Ds Max (or similar 3D modeling software), ZBrush (or equivalent software);
Strong knowledge of Marvelous Designer and Substance Painter;
Solid knowledge in hi-poly modeling and digital sculpting;
Strong knowledge of low poly modeling techniques, including a strong knowledge of topology for animation;
Understanding of rigging and skinning;
Ability to understand technical constraints and to integrate them when modeling;
Passion for games and strong game culture;
Ability and desire to work in creative and collaborative teams.
Nice to have Experience with the engines, especially with Unreal Engine.
Why do we enjoy working here? Work either in an office near the "Pochaina" metro station, equipped with a power generator, or fully remotely;
20 working days of vacation per year;
10 paid sick days per year;
Large, active, and friendly team;
Opportunities for professional growth and trying new things;
Work in a well-known Ukrainian game studio.


Fonte: Grabsjobs_Co

Função de trabalho:

Requisitos

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