What are you working on? The name of the project(s): Riorise At what stage of the project(s)? release Genres: Action, Role-playing, Adventure Platforms: Mobile, Android Team size and structure?25
For which tasks (responsibilities)? Developing and Maintaining GDD: Write and keep the Game Design Document up to date, improve existing functionalities, and develop new mechanics to maintain high project quality.
Feature Supervision and Acceptance : Coordinate the feature development process with the team, monitor implementation, and accept completed elements for further integration into the game.
Managing Game Economy: Design and balance economic systems, define and adjust difficulty curves, probabilities, and monetization points.
Data Analysis and Gameplay Improvement: Work with analytics to understand player behavior, identify weak points, and make changes to improve retention and engagement metrics.
UX/UI and FTUE Involvement: Participate in the development of the user interface and first-time user experience (FTUE) to enhance navigation and accessibility for players.
Level Design: Participate in creating and tuning game spaces.
Close Team Collaboration: Work closely with other departments for effective implementation of game mechanics, participate in regular meetings to discuss project progress and resolve issues.
Creating Scenarios and Activities for Players: Design in-game events, missions, and activities to maintain interest in the game and allow players to develop their roles.
Creating and Maintaining Game Design Documentation: Formulate, describe, and regularly update documentation on game mechanics and rules for the entire development team.
What kind of professional are we looking for? Game Designer Experience of 5+ Years: Experience in a game designer role, preferably in midcore mobile projects or open-world games. Knowledge of RolePlaying games and working with game economies is a plus.
Skills in Creating and Balancing Core and Meta Features: Experience in balancing difficulty curves, probabilities, monetization points, and other key gameplay elements.
Understanding of UX/UI and FTUE: Knowledge of UX/UI principles and first-time user experience (FTUE) to guide players and enhance their interaction with the game.
Skills in Writing and Maintaining GDD: Ability to clearly document ideas, improve existing functionality, and develop new mechanics in a GDD for the team.
Experience with Analytics: Skills in analyzing game metrics and data to identify improvement areas and adapt gameplay accordingly.
Level Design Skills: Basic understanding of level design to create engaging game spaces is beneficial.
Communication Skills and Teamwork Experience: Ability to effectively collaborate with artists, developers, and analysts to jointly achieve project goals.
Proactive Approach and Flexibility: Willingness to work in a fast-paced environment, and the ability to find and propose solutions to emerging problems.
Documentation Creation and Management Skills: Ability to clearly formulate and present ideas and mechanics to the team, creating documentation that helps the development team realize concepts
What is important for us in a person? Communication Skills: Strong communication and presentation skills, with the ability to convey ideas and solutions to the team and management.
Why do we enjoy working here? The ability to influence the product
Professional development atmosphere
Creative freedom and realization
What are the conditions and bonuses? Fully remote work with a flexible schedule;
Work on a successful project in a growing market;
Competitive salary;
Health insurance after 3 months of employment;
2 paid days off per year;
Specialized training with partial or full company funding;
Performance-based bonuses;
Opportunities for professional growth and development within an international project.
The selection process 3 stages of the interview:
1) Recruiter
2) Technical interview
3) Final stage (soft skills and the decision of offer)