For which tasks (responsibilities)? Creating Hair Models Haircards;
Creating card polygonal hair for a character in a mobile project;
Optimizing hair patterns for use in the Unity game engine on mobile devices;
Close collaboration with the art director, animators and technical specialists to ensure visual style and technical requirements;
Configuring and implementing shaders to achieve a realistic appearance;
Training other team members in the process of creating and integrating hairstyles.
What kind of professional are we looking for? Excellent command of 3D modeling programs, especially Maya;
Knowledge of tools and plugins for creating hair (XGen, Ornatrix, HairWorks, etc.);
Skills in working with shaders and materials in game engines;
Developing artistic flair and attention to detail;
A portfolio showing examples of realistic hairstyles you have created.
What is important for us in a person? Ability to work in a team and meet deadlines;
Ability to express thoughts clearly, give and receive constructive feedback;
Aspiration for learning and self-development.
Why do we enjoy working here? Competitive salary (according to your wishes and professional competencies);
An open and dynamic corporate culture;
Working with technically strong specialists;
What are the conditions and bonuses? Freedom to choose weekends and sick days — they are provided at the expense of the company;
Remote work with a flexible schedule;
Internship twice a year — the team has already visited San Francisco, Los Angeles, Barcelona, Sicily, Turkey, Georgia and Montenegro;
The opportunity to work on one of the most successful products in the US market in the AI segment — the company plans to increase the performance of the team and product by 10 times!
The selection process 20 min - HR interview
30 min - Tech interview
1 week - Test task (it is paid)
15 min - Cultural fit with COO
Offer!