What are you working on? At what stage of the project(s)? Alpha Genres: Action, Adventure Platforms: PC, Console Team size and structure?14 Knights
For which tasks (responsibilities)? Create high-quality, frame-by-frame character animations and assets, including characters, creatures, and environmental elements.
Collaborate with our Art Director, designers, and other team members to develop animations that align with the game's art style and vision.
Work closely with developers to integrate animations seamlessly into Unity projects, ensuring a smooth and engaging player experience.
Iterate on animations based on feedback and game testing to maintain the highest standards of quality.
What kind of professional are we looking for? Proven experience in 2D frame-by-frame animation , ideally within the gaming industry.
Strong portfolio showcasing traditional animation skills and an understanding of motion, weight, and timing.
Proficiency in industry-standard animation software.
Experience with character design, including facial expressions and body language, to enhance narrative and gameplay experiences.
Ability to work within a remote team environment, communicating clearly and consistently to deliver projects on time.
Familiarity with Unity for integrating animations is a plus but not strictly required.
Strong written and spoken English.
What is important for us in a person? Expresses thoughts effectively; open to giving and receiving feedback.
Sensitive, disciplined, and responsible.
Proactive, solutions-focused mindset.
Driven to learn and grow.
Open-minded, adaptable, and respectful.
Why do we enjoy working here? Creative Freedom and Realization: Work in a supportive environment that values your creative input and vision.
Ability to Influence the Product: Contribute significantly to the development and direction of our games.
Autonomous Work Style: Enjoy a high degree of autonomy in your work.
Game Night: Regular game nights for team bonding.